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You also cannot sell virtual in-game currency plus generate “revenue via corporate sponsorships or in-game integrations, or the use of cryptocurrencies or crypto assets (e.g. The webpage also clearly states they prohibit the selling of “loot boxes” inexchange for real-world money as well as its in-game equivalent such as GTA$. This statement does not constitute a waiver of any rights that Take-Two may have with respect to third-party projects.” Take-Two reserves the right to object to any third-party project, or to revise, revoke and/or withdraw this statement at any time in their own discretion.
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This is not a license, and it does not constitute endorsement, approval, or authorization of any third-party project. “NFTs”) (iv) making new games, stories, missions, or maps or (vii) interfering with our official multiplayer or online services, including Grand Theft Auto Online and Red Dead Online.
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As such, Take-Two’s legal enforcement policy will be aligned with our current PC Single-Player mods policy, with priority in enforcement actions focused on: (i) misuse of Rockstar Games trademarks or game intellectual property (IP) (ii) importation or misuse of other IP in the project, including other Rockstar IP, real-world brands, characters, trademarks or music (iii) commercial exploitation, including the sale of “loot boxes” for real-world currency or its in-game equivalent, the sale of virtual currencies, generating revenue via corporate sponsorships or in-game integrations, or the use of cryptocurrencies or crypto assets (e.g.
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